diff options
author | Campbell Barton <campbell@blender.org> | 2022-01-26 08:06:22 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-01-26 08:06:22 +0300 |
commit | b06fff4737e5a18bb999f6633c7df67dda63ace7 (patch) | |
tree | b2efcf91d1d2e2c2119b9176393469f56006548f /source/blender/geometry | |
parent | 94d2a611ec0cb66d24828aa8d21e5a1173cc8c13 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/geometry')
-rw-r--r-- | source/blender/geometry/GEO_mesh_merge_by_distance.hh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/geometry/GEO_mesh_merge_by_distance.hh b/source/blender/geometry/GEO_mesh_merge_by_distance.hh index 00ba45f9dd2..1d64680a02b 100644 --- a/source/blender/geometry/GEO_mesh_merge_by_distance.hh +++ b/source/blender/geometry/GEO_mesh_merge_by_distance.hh @@ -33,8 +33,8 @@ namespace blender::geometry { * Merge selected vertices into other selected vertices within the \a merge_distance. The merged * indices favor speed over accuracy, since the results will depend on the order of the vertices. * - * \returns std::nullopt if the mesh should not be changed (no vertices are merged), in order to - * avoid copying the input. Otherwise returns the new mesh with merged geoemetry. + * \returns #std::nullopt if the mesh should not be changed (no vertices are merged), in order to + * avoid copying the input. Otherwise returns the new mesh with merged geometry. */ std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh, IndexMask selection, @@ -44,8 +44,8 @@ std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh, * Merge selected vertices along edges to other selected vertices. Only vertices connected by edges * are considered for merging. * - * \returns std::nullopt if the mesh should not be changed (no vertices are merged), in order to - * avoid copying the input. Otherwise returns the new mesh with merged geoemetry. + * \returns #std::nullopt if the mesh should not be changed (no vertices are merged), in order to + * avoid copying the input. Otherwise returns the new mesh with merged geometry. */ std::optional<Mesh *> mesh_merge_by_distance_connected(const Mesh &mesh, Span<bool> selection, |