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authorYimingWu <xp8110@outlook.com>2022-01-22 11:13:44 +0300
committerYimingWu <xp8110@outlook.com>2022-01-22 11:13:44 +0300
commit5ae76fae90da795891e7edccc14bccf36f93da54 (patch)
tree17b18e69bb7fcc46fd49151942fbb591e3b6e58b /source/blender/gpencil_modifiers/intern/lineart
parente88d966737c1e4c246f92d21fbe31c4eb702678c (diff)
LineArt: Noise tolerant chaining.
Instead of splitting it at each occlusion change, it tolerates short segments of "zig-zag" occlusion incoherence and doesn't split the chain at these points, thus creating a much smoother result. Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp) Differential Revision: https://developer.blender.org/D13851
Diffstat (limited to 'source/blender/gpencil_modifiers/intern/lineart')
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h2
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c58
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c2
3 files changed, 62 insertions, 0 deletions
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
index 8c5820c9667..2691dcc8408 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
@@ -308,6 +308,8 @@ typedef struct LineartRenderBuffer {
bool force_crease;
bool sharp_as_crease;
+ bool chain_preserve_details;
+
/* Keep an copy of these data so when line art is running it's self-contained. */
bool cam_is_persp;
float cam_obmat[4][4];
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
index 0deb8b1c335..78ad895c93e 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_chain.c
@@ -571,6 +571,57 @@ static void lineart_bounding_area_link_chain(LineartRenderBuffer *rb, LineartEdg
}
}
+static bool lineart_chain_fix_ambiguous_segments(LineartEdgeChain *ec,
+ LineartEdgeChainItem *last_matching_eci,
+ float distance_threshold,
+ bool preserve_details,
+ LineartEdgeChainItem **r_next_eci)
+{
+ float dist_accum = 0;
+
+ int fixed_occ = last_matching_eci->occlusion;
+ unsigned char fixed_mask = last_matching_eci->material_mask_bits;
+
+ LineartEdgeChainItem *can_skip_to = NULL;
+ LineartEdgeChainItem *last_eci = last_matching_eci;
+ for (LineartEdgeChainItem *eci = last_matching_eci->next; eci; eci = eci->next) {
+ dist_accum += len_v2v2(last_eci->pos, eci->pos);
+ if (dist_accum > distance_threshold) {
+ break;
+ }
+ last_eci = eci;
+ /* The reason for this is because we don't want visible segments to be "skipped" into
+ * connecting with invisible segments. */
+ if (eci->occlusion < fixed_occ) {
+ break;
+ }
+ if (eci->material_mask_bits == fixed_mask && eci->occlusion == fixed_occ) {
+ can_skip_to = eci;
+ }
+ }
+ if (can_skip_to) {
+ /* Either mark all in-between segments with the same occlusion and mask or delete those
+ * different ones. */
+ LineartEdgeChainItem *next_eci;
+ for (LineartEdgeChainItem *eci = last_matching_eci->next; eci != can_skip_to; eci = next_eci) {
+ next_eci = eci->next;
+ if (eci->material_mask_bits == fixed_mask && eci->occlusion == fixed_occ) {
+ continue;
+ }
+ if (preserve_details) {
+ eci->material_mask_bits = fixed_mask;
+ eci->occlusion = fixed_occ;
+ }
+ else {
+ BLI_remlink(&ec->chain, eci);
+ }
+ }
+ *r_next_eci = can_skip_to;
+ return true;
+ }
+ return false;
+}
+
void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
{
LineartEdgeChain *ec, *new_ec;
@@ -597,6 +648,13 @@ void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
if (lineart_point_overlapping(next_eci, eci->pos[0], eci->pos[1], 1e-5)) {
continue;
}
+ if (lineart_chain_fix_ambiguous_segments(ec,
+ eci->prev,
+ rb->chaining_image_threshold,
+ rb->chain_preserve_details,
+ &next_eci)) {
+ continue;
+ }
}
else {
/* Set the same occlusion level for the end vertex, so when further connection is needed
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 5461b80cad1..923646a133a 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -3158,6 +3158,8 @@ static LineartRenderBuffer *lineart_create_render_buffer(Scene *scene,
rb->force_crease = (lmd->calculation_flags & LRT_USE_CREASE_ON_SMOOTH_SURFACES) != 0;
rb->sharp_as_crease = (lmd->calculation_flags & LRT_USE_CREASE_ON_SHARP_EDGES) != 0;
+ rb->chain_preserve_details = (lmd->calculation_flags & LRT_CHAIN_PRESERVE_DETAILS) != 0;
+
int16_t edge_types = lmd->edge_types_override;
rb->use_contour = (edge_types & LRT_EDGE_FLAG_CONTOUR) != 0;