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authorDamien Picard <pioverfour>2022-09-15 12:13:33 +0300
committerBastien Montagne <bastien@blender.org>2022-09-15 12:38:45 +0300
commita869fcd686f4728b187ed64864afbaa8784a94af (patch)
treec108b59f0db86ed947c42c7de265f79fa635f9fa /source/blender/gpencil_modifiers
parent903709c4ebd7b3cdf2094af3833e00abbddef160 (diff)
I18n: disambiguate and extract a few messages
Disambiguate: - Lower / Upper (case) - Spray (ocean modifier) - Keep Original (clip, grease pencil, object) - Screen [space] (inside some enum items, mostly) - Cast Shadow ("shadow that is cast", not "to cast a shadow") Extract: - Line Art Light Reference Near and Far - Mesh vertex attribute domain: Vertex Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15938
Diffstat (limited to 'source/blender/gpencil_modifiers')
-rw-r--r--source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
index 6bb59f29b98..ec383c02c1d 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
@@ -397,7 +397,7 @@ static void edge_types_panel_draw(const bContext *UNUSED(C), Panel *panel)
sub = uiLayoutRow(entry, false);
uiItemR(sub, ptr, "use_light_contour", 0, IFACE_("Light Contour"), ICON_NONE);
- uiItemR(entry, ptr, "use_shadow", 0, IFACE_("Cast Shadow"), ICON_NONE);
+ uiItemR(entry, ptr, "use_shadow", 0, CTX_IFACE_(BLT_I18NCONTEXT_ID_GPENCIL, "Cast Shadow"), ICON_NONE);
uiItemL(layout, IFACE_("Options"), ICON_NONE);
@@ -442,8 +442,8 @@ static void options_light_reference_draw(const bContext *UNUSED(C), Panel *panel
uiItemR(remaining, ptr, "shadow_camera_size", 0, NULL, ICON_NONE);
uiLayout *col = uiLayoutColumn(remaining, true);
- uiItemR(col, ptr, "shadow_camera_near", 0, "Near", ICON_NONE);
- uiItemR(col, ptr, "shadow_camera_far", 0, "Far", ICON_NONE);
+ uiItemR(col, ptr, "shadow_camera_near", 0, IFACE_("Near"), ICON_NONE);
+ uiItemR(col, ptr, "shadow_camera_far", 0, IFACE_("Far"), ICON_NONE);
}
static void options_panel_draw(const bContext *UNUSED(C), Panel *panel)