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authorAntony Ryakiotakis <kalast@gmail.com>2020-05-23 15:21:49 +0300
committerAntony Ryakiotakis <kalast@gmail.com>2020-05-23 15:21:49 +0300
commit08c1f5bf335992ff797e9543f50b1b90f96e8369 (patch)
tree6cba6411b99c0104353be2ab3ee87e0d86eec685 /source/blender/gpencil_modifiers
parent86fa8dc7f73a38404c276351710a2226d0fc4510 (diff)
Cycles: Improve sampling of area lights
This patch uses the sampling method described in "A Low Distortion Map Between Triangle and Square" by Eric Heitz. The benefit is avoiding sqrt in the calculation, which could be cheaper on some architectures, and the result is more even sampling across the triangle surface. Based on ideas from https://pharr.org/matt/blog/2019/02/27/triangle-sampling-1.html https://pharr.org/matt/blog/2019/03/13/triangle-sampling-1.5.html Reviewed By: Brecht Van Lommel Differential Revision: https://developer.blender.org/D6566
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