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authorMichael Kowalski <makowalski@nvidia.com>2022-06-10 17:12:41 +0300
committerMichael Kowalski <makowalski@nvidia.com>2022-06-10 17:15:09 +0300
commitf6268f921ab0777707bf2feb7809aff4cde07c20 (patch)
tree47bceb1669332d26ef5f99f5625ebe52417e6614 /source/blender/gpencil_modifiers
parent717ab5aeaecca72faaf9aeae4b469571cc8d4aee (diff)
USD import: Handle material name collisions
This is a partial fix for T90535. Added Material Name Collision USD import menu option, to specify the behavior when USD materials in different namespaces have the same name. The Material Name Collision menu options are - Make Unique: Import each USD material as a unique Blender material. - Reference Existing: If a material with the same name already exists, reference that instead of importing. Previously, the default behavior was to always keep the existing material. This was causing an issue in the ALab scene, where dozens of different USD materials all have the same name, usdpreviewsurface1, so that only one instance of these materials would be imported. Reviewed by: Sybren Differential Revision: https://developer.blender.org/D14869
Diffstat (limited to 'source/blender/gpencil_modifiers')
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