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authorYimingWu <xp8110@outlook.com>2022-02-25 08:50:23 +0300
committerYimingWu <xp8110@outlook.com>2022-02-25 08:57:27 +0300
commite7cae5187773f41e62830be597c6f598bff0653f (patch)
tree6ae40b1ebe41e9cb5b68e7d2b6ba59b804608a1c /source/blender/gpencil_modifiers
parent7d7dd66ba78fc97795edeb7c1a0221e4bb676c85 (diff)
Fix T95984: Use consistent shifting for persp and ortho cam.
Now always properly shifting camera for ortho and perspective.
Diffstat (limited to 'source/blender/gpencil_modifiers')
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c53
1 files changed, 25 insertions, 28 deletions
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 31dd37db1a7..2f648d7ed4b 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -1388,21 +1388,20 @@ static void lineart_main_perspective_division(LineartRenderBuffer *rb)
LineartVert *vt;
int i;
- if (!rb->cam_is_persp) {
- return;
- }
-
LISTBASE_FOREACH (LineartElementLinkNode *, eln, &rb->vertex_buffer_pointers) {
vt = eln->pointer;
for (i = 0; i < eln->element_count; i++) {
- /* Do not divide Z, we use Z to back transform cut points in later chaining process. */
- vt[i].fbcoord[0] /= vt[i].fbcoord[3];
- vt[i].fbcoord[1] /= vt[i].fbcoord[3];
- /* Re-map z into (0-1) range, because we no longer need NDC (Normalized Device Coordinates)
- * at the moment.
- * The algorithm currently doesn't need Z for operation, we use W instead. If Z is needed in
- * the future, the line below correctly transforms it to view space coordinates. */
- // `vt[i].fbcoord[2] = -2 * vt[i].fbcoord[2] / (far - near) - (far + near) / (far - near);
+ if (rb->cam_is_persp) {
+ /* Do not divide Z, we use Z to back transform cut points in later chaining process. */
+ vt[i].fbcoord[0] /= vt[i].fbcoord[3];
+ vt[i].fbcoord[1] /= vt[i].fbcoord[3];
+ /* Re-map z into (0-1) range, because we no longer need NDC (Normalized Device Coordinates)
+ * at the moment.
+ * The algorithm currently doesn't need Z for operation, we use W instead. If Z is needed
+ * in the future, the line below correctly transforms it to view space coordinates. */
+ // `vt[i].fbcoord[2] = -2 * vt[i].fbcoord[2] / (far - near) - (far + near) / (far - near);
+ }
+ /* Shifting is always needed. */
vt[i].fbcoord[0] -= rb->shift_x * 2;
vt[i].fbcoord[1] -= rb->shift_y * 2;
}
@@ -2521,19 +2520,16 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
interp_v3_v3v3_db(gloc, e->v1->gloc, e->v2->gloc, cut);
mul_v4_m4v3_db(trans, vp, gloc);
mul_v3db_db(trans, (1 / trans[3]));
- }
- else {
- interp_v3_v3v3_db(trans, e->v1->fbcoord, e->v2->fbcoord, cut);
- }
- trans[0] -= cam_shift_x * 2;
- trans[1] -= cam_shift_y * 2;
-
- /* To accommodate `k=0` and `k=inf` (vertical) lines. here the cut is in image space. */
- if (fabs(e->v1->fbcoord[0] - e->v2->fbcoord[0]) > fabs(e->v1->fbcoord[1] - e->v2->fbcoord[1])) {
- cut = ratiod(e->v1->fbcoord[0], e->v2->fbcoord[0], trans[0]);
- }
- else {
- cut = ratiod(e->v1->fbcoord[1], e->v2->fbcoord[1], trans[1]);
+ trans[0] -= cam_shift_x * 2;
+ trans[1] -= cam_shift_y * 2;
+ /* To accommodate `k=0` and `k=inf` (vertical) lines. here the cut is in image space. */
+ if (fabs(e->v1->fbcoord[0] - e->v2->fbcoord[0]) >
+ fabs(e->v1->fbcoord[1] - e->v2->fbcoord[1])) {
+ cut = ratiod(e->v1->fbcoord[0], e->v2->fbcoord[0], trans[0]);
+ }
+ else {
+ cut = ratiod(e->v1->fbcoord[1], e->v2->fbcoord[1], trans[1]);
+ }
}
#define LRT_GUARD_NOT_FOUND \
@@ -2959,9 +2955,10 @@ static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb,
* them as well. */
mul_v4_m4v3_db(v1->fbcoord, rb->view_projection, v1->gloc);
mul_v4_m4v3_db(v2->fbcoord, rb->view_projection, v2->gloc);
- mul_v3db_db(v1->fbcoord, (1 / v1->fbcoord[3]));
- mul_v3db_db(v2->fbcoord, (1 / v2->fbcoord[3]));
-
+ if (rb->cam_is_persp) {
+ mul_v3db_db(v1->fbcoord, (1 / v1->fbcoord[3]));
+ mul_v3db_db(v2->fbcoord, (1 / v2->fbcoord[3]));
+ }
v1->fbcoord[0] -= rb->shift_x * 2;
v1->fbcoord[1] -= rb->shift_y * 2;
v2->fbcoord[0] -= rb->shift_x * 2;