diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-01 18:32:28 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 22:34:05 +0300 |
commit | 4536de98d18b8887edee37b03a12da015590bb45 (patch) | |
tree | 7ae1b21db0ebf0ef00d102f32523cad225fdddf9 /source/blender/gpu/CMakeLists.txt | |
parent | 0c3953d545441a8ae551c3ecb0c16c1bccc3839f (diff) |
GPU: remove 'GPU_SHADER_2D_SMOOTH_COLOR'
The only real difference between `GPU_SHADER_2D_SMOOTH_COLOR` and
`GPU_SHADER_3D_SMOOTH_COLOR` is that in the vertex shader the 2D
version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses
`vec4(pos, 1.0)`.
But VBOs with 2D attributes work perfectly in shaders that use 3D
attributes. Components not specified are filled with components from
`vec4(0.0, 0.0, 0.0, 1.0)`.
So there is no real benefit to having two different shader versions.
This will simplify porting shaders to python as it will not be
necessary to use a 3D and a 2D version of the shaders.
In python the new name for '2D_SMOOTH_COLOR' and '3D_SMOOTH_COLOR'
is 'SMOOTH_COLOR', but the old names still work for backward
compatibility.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index d1b0e227506..2eceeedf845 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -274,8 +274,6 @@ set(GLSL_SRC shaders/gpu_shader_2D_nodelink_vert.glsl shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl shaders/gpu_shader_2D_line_dashed_frag.glsl - shaders/gpu_shader_2D_smooth_color_vert.glsl - shaders/gpu_shader_2D_smooth_color_frag.glsl shaders/gpu_shader_2D_image_vert.glsl shaders/gpu_shader_2D_image_rect_vert.glsl shaders/gpu_shader_2D_image_multi_rect_vert.glsl @@ -588,7 +586,6 @@ set(SRC_SHADER_CREATE_INFOS shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_aa_info.hh shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh shaders/infos/gpu_shader_2D_point_varying_size_varying_color_info.hh - shaders/infos/gpu_shader_2D_smooth_color_info.hh shaders/infos/gpu_shader_2D_widget_info.hh shaders/infos/gpu_shader_3D_depth_only_info.hh shaders/infos/gpu_shader_3D_flat_color_info.hh |