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authorMike Erwin <significant.bit@gmail.com>2017-03-17 06:32:35 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-17 06:32:35 +0300
commit4452bea2f170ec7fe48c223c8c499f1eb9b5356c (patch)
tree28dcc9ac042fcce5c77f3c60b4ce8af8677fa4a8 /source/blender/gpu/CMakeLists.txt
parentb4e8dc8c82dfcae60f33e39684272867745a8af2 (diff)
move Gawain library to intern
Before now it lived in source/blender/gpu for convenience. Only a few files in the gpu module use Gawain directly. Tested on Mac, time to push and test on Windows. Todo: some CMake magic to make it easy to #include "gawain/some_header.h" from any C or H file. Main problem here is the many editors that include GPU_immediate.h which includes Gawain's immediate.h -- is there a way to avoid changing every editor's CMakeLists?
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt23
1 files changed, 1 insertions, 22 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 391efdaeb00..1791b34d4c8 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -42,6 +42,7 @@ set(INC
../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/smoke/extern
+ ../../../intern/gawain
)
set(INC_SYS
@@ -70,28 +71,6 @@ set(SRC
intern/gpu_uniformbuffer.c
intern/gpu_viewport.c
- gawain/attrib_binding.c
- gawain/attrib_binding.h
- gawain/batch.c
- gawain/batch.h
- gawain/buffer_id.h
- gawain/buffer_id.cpp
- gawain/common.h
- gawain/element.c
- gawain/element.h
- gawain/immediate.c
- gawain/immediate.h
- gawain/imm_util.c
- gawain/imm_util.h
- gawain/primitive.h
- gawain/primitive.c
- gawain/shader_interface.c
- gawain/shader_interface.h
- gawain/vertex_buffer.c
- gawain/vertex_buffer.h
- gawain/vertex_format.c
- gawain/vertex_format.h
-
shaders/gpu_shader_fx_lib.glsl
shaders/gpu_shader_fx_ssao_frag.glsl
shaders/gpu_shader_fx_dof_frag.glsl