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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 01:15:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 01:15:16 +0300 |
commit | dbd7f36da8ec3ac1c2898aee346beecb86aac8a2 (patch) | |
tree | 0d77061a4305b7bcfef13bb753089e5f6f21e7c3 /source/blender/gpu/CMakeLists.txt | |
parent | a245d533514e335f028cfa6cdb26614ed0982484 (diff) |
GPU: refactor clipped drawing from DRW into GPU
Needed to fix T61196, supporting clipped back-buffer in the 3D view
which is done outside the draw module.
It was also inconvenient having DRW_shader_* versions of GPU_shader_*
API calls.
- Clipping distances are now supported as a shader configuration
for builtin shaders.
- Add shader config argument when accessing builtin shaders.
- Move GPU_shader_create_from_arrays() from DRW to GPU.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index b65b2e6844b..b76edf4068a 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -242,6 +242,8 @@ data_to_c_simple(shaders/gpu_shader_gpencil_stroke_geom.glsl SRC) data_to_c_simple(shaders/gpu_shader_gpencil_fill_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_gpencil_fill_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_cfg_world_clip_lib.glsl SRC) + if(WITH_MOD_SMOKE) add_definitions(-DWITH_SMOKE) |