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author | Jacques Lucke <mail@jlucke.com> | 2018-09-24 18:10:29 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2018-09-24 18:10:29 +0300 |
commit | 19f46c6ac071e32482969319f43d148ada97a63f (patch) | |
tree | f7a415bb592ebd2cf695c1526d75db2aeabd1b6e /source/blender/gpu/CMakeLists.txt | |
parent | 809be0099ea161eda0f149411651bd9fe84e1b6a (diff) |
Weight Paint: Multiply overlay on the mesh
Use the multiply blending mode for the weight paint overlay.
To support the opacity slider, we need a new shader. Otherwise this combination of multiplication and mixing does not seem to be supported by glBlendFunc.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3727
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 20360cc62cb..5c010a58137 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -140,6 +140,7 @@ data_to_c_simple(shaders/gpu_shader_diag_stripes_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_simple_lighting_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_simple_lighting_smooth_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_multiply_and_blend_preprocessing.glsl SRC) data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_flat_id_frag.glsl SRC) |