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authorClément Foucault <foucault.clem@gmail.com>2022-02-17 19:03:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-02-17 20:15:31 +0300
commit37fa1bc254b880d9e8477aec28520e0bdb25b734 (patch)
treecc3d915a5f6eaa8ec5e13ea8c1abfef1b79d6ced /source/blender/gpu/CMakeLists.txt
parentb5e3700b793f730b404315493ceadb60e4af708d (diff)
OCIO: Port shader creation logic to use GPUShaderCreateInfo
This commit should suffice to make the shader API agnostic now (given that all users of it use the GPU API). This makes the shaders not trigger a false positive error anymore since the binding slots are now garanteed by the backend and not changed at after compilation. This also bundles all uniforms into UBOs. Making them extendable without limitations of push constants. The generated uniforms from OCIO are not densely packed in the UBO to avoid complexity. Another approach would be to use GPU_uniformbuf_create_from_list but this requires converting uniforms to GPUInputs which is too complex for what it is. Reviewed by: brecht, jbakker Differential Revision: https://developer.blender.org/D14123
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index e883a12a5b2..f2e189777f0 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -452,12 +452,21 @@ if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
+if(WITH_OPENCOLORIO)
+ add_definitions(-DWITH_OCIO)
+endif()
+
blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
target_link_libraries(bf_gpu PUBLIC
bf_draw_shaders
bf_gpu_shaders
)
+if(WITH_OPENCOLORIO)
+ target_link_libraries(bf_gpu PUBLIC bf_ocio_shaders)
+endif()
+
+
if(CXX_WARN_NO_SUGGEST_OVERRIDE)
target_compile_options(bf_gpu PRIVATE $<$<COMPILE_LANGUAGE:CXX>:-Wsuggest-override>)
endif()