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authorClément Foucault <foucault.clem@gmail.com>2020-06-22 18:30:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-22 18:31:51 +0300
commit336a8f283f4b612b687dc26ea0c86a2c82bf514d (patch)
tree693d50dcf2a80ef78856dbc771a909db20be9c91 /source/blender/gpu/CMakeLists.txt
parentb175bb2503bd1c93464349c9c2a583b642de6d5f (diff)
Fix T62917 UV editor: Edge overlay not shown when edge overlay type is Dash
Fix by changing the shader to always compute dash for uv and just change dash size to something really big for other overlay types.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 1d6a5031d7e..0f7e804de9e 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -210,6 +210,7 @@ data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_
data_to_c_simple(shaders/gpu_shader_2D_edituvs_points_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_edituvs_facedots_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_edituvs_edges_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_2D_edituvs_edges_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_edituvs_faces_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_edituvs_stretch_vert.glsl SRC)