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author | Iyad Ahmed <iyadahmed2001> | 2021-05-21 07:55:47 +0300 |
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committer | Ankit Meel <ankitjmeel@gmail.com> | 2021-05-21 07:55:47 +0300 |
commit | a43c7538b802c64ae2443fd8e355756948716e8b (patch) | |
tree | 63b8653d3f31053e3a11a9cebcfa71104e419d1d /source/blender/gpu/CMakeLists.txt | |
parent | b18d5dac53f965dfc48a3291b14bbe84b2cd7ac0 (diff) |
Eevee Wavelength Node Support
This patch adds wavelength node support to Eevee, similar to how
Eevee Blackbody node works, thus it is a little off from Cycles.
Reviewed By: #eevee_viewport, fclem, brecht
Differential Revision: https://developer.blender.org/D11326
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 2ff72266a64..f1ffd7827b8 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -275,6 +275,7 @@ data_to_c_simple(shaders/material/gpu_shader_material_anisotropic.glsl SRC) data_to_c_simple(shaders/material/gpu_shader_material_attribute.glsl SRC) data_to_c_simple(shaders/material/gpu_shader_material_background.glsl SRC) data_to_c_simple(shaders/material/gpu_shader_material_bevel.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_wavelength.glsl SRC) data_to_c_simple(shaders/material/gpu_shader_material_blackbody.glsl SRC) data_to_c_simple(shaders/material/gpu_shader_material_bright_contrast.glsl SRC) data_to_c_simple(shaders/material/gpu_shader_material_bump.glsl SRC) |