diff options
author | Dalai Felinto <dalai@blender.org> | 2021-09-23 16:53:38 +0300 |
---|---|---|
committer | Dalai Felinto <dalai@blender.org> | 2021-09-23 18:41:11 +0300 |
commit | d0493796a6f40db8dcdd4a9058b98a69282d4759 (patch) | |
tree | 7f9e26a80147fc473d2c6a705cfa89a87302bd97 /source/blender/gpu/CMakeLists.txt | |
parent | f11bcb5a80eb106560678c8c60be32ad997d6641 (diff) |
Cleanup: Remove hardcoded values and rename keyframe shape shaders
No functional change.
The shader is complicated by itself, having hardcoded values makes it
even more cryptic.
I also renamed the shader because the shader is not for the keyfarme diamond only,
but for all the keyframe shapes.
Differential Revision: https://developer.blender.org/D12615
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index b7dc3210c41..df370c7079b 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -268,8 +268,8 @@ data_to_c_simple(shaders/gpu_shader_2D_edituvs_stretch_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_keyframe_diamond_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_keyframe_diamond_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_keyframe_shape_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_keyframe_shape_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_codegen_lib.glsl SRC) |