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authorCampbell Barton <ideasman42@gmail.com>2012-08-11 17:01:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-11 17:01:44 +0400
commit81272e28a0da2c654c070540279a8d12f349bcb3 (patch)
tree8ceec507c6f1e49fa9158d29907c6280cceb7328 /source/blender/gpu/CMakeLists.txt
parent5f341a846b78df701686a56da7caf61c087a716f (diff)
generate glsl shaders c files at build time.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt29
1 files changed, 22 insertions, 7 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index d80e756f0b6..8b0d9e3fac4 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -50,13 +50,6 @@ set(SRC
intern/gpu_draw.c
intern/gpu_extensions.c
intern/gpu_material.c
-
- shaders/gpu_shader_material.glsl.c
- shaders/gpu_shader_vertex.glsl.c
- shaders/gpu_shader_sep_gaussian_blur_frag.glsl.c
- shaders/gpu_shader_sep_gaussian_blur_vert.glsl.c
- shaders/gpu_shader_vsm_store_frag.glsl.c
- shaders/gpu_shader_vsm_store_vert.glsl.c
GPU_buffers.h
GPU_draw.h
@@ -65,6 +58,28 @@ set(SRC
intern/gpu_codegen.h
)
+data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_material.glsl
+ ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_material.glsl.c
+ datatoc_gpu_shader_material_glsl SRC)
+data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vertex.glsl
+ ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vertex.glsl.c
+ datatoc_gpu_shader_vertex_glsl SRC)
+data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_sep_gaussian_blur_frag.glsl
+ ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_sep_gaussian_blur_frag.glsl.c
+ datatoc_gpu_shader_sep_gaussian_blur_frag_glsl SRC)
+data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_sep_gaussian_blur_vert.glsl
+ ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_sep_gaussian_blur_vert.glsl.c
+ datatoc_gpu_shader_sep_gaussian_blur_vert_glsl SRC)
+data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_material.glsl
+ ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_material.glsl.c
+ datatoc_gpu_shader_material_glsl SRC)
+data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vsm_store_frag.glsl
+ ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vsm_store_frag.glsl.c
+ datatoc_gpu_shader_vsm_store_frag_glsl SRC)
+data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vsm_store_vert.glsl
+ ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vsm_store_vert.glsl.c
+ datatoc_gpu_shader_vsm_store_vert_glsl SRC)
+
if(WITH_MOD_SMOKE)
add_definitions(-DWITH_SMOKE)
endif()