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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-10 19:38:23 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-03-10 19:38:23 +0400
commit9fe858264c698844c6734ed8eeeb0cd2373b4b4a (patch)
tree926c0f82915fe1417e3f679f5e64fe4f32350841 /source/blender/gpu/CMakeLists.txt
parentf57398568a326dcbc69900d2c21b96abca14429b (diff)
OpenGL: more work on fixed function lighting implementation as GLSL.
* Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index faeb0f721f4..485f5d65853 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -50,21 +50,22 @@ set(SRC
intern/gpu_codegen.c
intern/gpu_draw.c
intern/gpu_extensions.c
- intern/gpu_fixed_material.c
intern/gpu_material.c
+ intern/gpu_simple_shader.c
GPU_buffers.h
GPU_draw.h
GPU_extensions.h
GPU_material.h
+ GPU_simple_shader.h
intern/gpu_codegen.h
)
-data_to_c_simple(shaders/gpu_shader_fixed_fragment.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_fixed_vertex.glsl SRC)
data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_simple_frag.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_simple_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC)