diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-08-11 17:01:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-11 17:01:44 +0400 |
commit | 81272e28a0da2c654c070540279a8d12f349bcb3 (patch) | |
tree | 8ceec507c6f1e49fa9158d29907c6280cceb7328 /source/blender/gpu/CMakeLists.txt | |
parent | 5f341a846b78df701686a56da7caf61c087a716f (diff) |
generate glsl shaders c files at build time.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index d80e756f0b6..8b0d9e3fac4 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -50,13 +50,6 @@ set(SRC intern/gpu_draw.c intern/gpu_extensions.c intern/gpu_material.c - - shaders/gpu_shader_material.glsl.c - shaders/gpu_shader_vertex.glsl.c - shaders/gpu_shader_sep_gaussian_blur_frag.glsl.c - shaders/gpu_shader_sep_gaussian_blur_vert.glsl.c - shaders/gpu_shader_vsm_store_frag.glsl.c - shaders/gpu_shader_vsm_store_vert.glsl.c GPU_buffers.h GPU_draw.h @@ -65,6 +58,28 @@ set(SRC intern/gpu_codegen.h ) +data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_material.glsl + ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_material.glsl.c + datatoc_gpu_shader_material_glsl SRC) +data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vertex.glsl + ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vertex.glsl.c + datatoc_gpu_shader_vertex_glsl SRC) +data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_sep_gaussian_blur_frag.glsl + ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_sep_gaussian_blur_frag.glsl.c + datatoc_gpu_shader_sep_gaussian_blur_frag_glsl SRC) +data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_sep_gaussian_blur_vert.glsl + ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_sep_gaussian_blur_vert.glsl.c + datatoc_gpu_shader_sep_gaussian_blur_vert_glsl SRC) +data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_material.glsl + ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_material.glsl.c + datatoc_gpu_shader_material_glsl SRC) +data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vsm_store_frag.glsl + ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vsm_store_frag.glsl.c + datatoc_gpu_shader_vsm_store_frag_glsl SRC) +data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/shaders/gpu_shader_vsm_store_vert.glsl + ${CMAKE_CURRENT_BINARY_DIR}/shaders/gpu_shader_vsm_store_vert.glsl.c + datatoc_gpu_shader_vsm_store_vert_glsl SRC) + if(WITH_MOD_SMOKE) add_definitions(-DWITH_SMOKE) endif() |