diff options
author | Daniel Stokes <kupomail@gmail.com> | 2012-05-01 06:50:17 +0400 |
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committer | Daniel Stokes <kupomail@gmail.com> | 2012-05-01 06:50:17 +0400 |
commit | ae4fda82b026ae6e2b003c1105f329b7e76582b0 (patch) | |
tree | 1dfe2a3f3e1dd3dabe22c51a96ffdc07575f1bc5 /source/blender/gpu/CMakeLists.txt | |
parent | 7cb037db8628c0522fb8c143d461e2054b616771 (diff) |
Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
* Simplified the shadow panel while "Blender Game" renderer is active
* Added variance shadow maps for the BGE
* Buffered shadows on sun lamps in the BGE (orthographic)
* Light textures in the BGE
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 01afc0e24eb..59e384cbd4b 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -50,8 +50,13 @@ set(SRC intern/gpu_draw.c intern/gpu_extensions.c intern/gpu_material.c - intern/gpu_shader_material.glsl.c - intern/gpu_shader_vertex.glsl.c + + shaders/gpu_shader_material.glsl.c + shaders/gpu_shader_vertex.glsl.c + shaders/gpu_shader_sep_gaussian_blur_frag.glsl.c + shaders/gpu_shader_sep_gaussian_blur_vert.glsl.c + shaders/gpu_shader_vsm_store_frag.glsl.c + shaders/gpu_shader_vsm_store_vert.glsl.c GPU_buffers.h GPU_draw.h |