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authorDaniel Stokes <kupomail@gmail.com>2012-05-01 06:50:17 +0400
committerDaniel Stokes <kupomail@gmail.com>2012-05-01 06:50:17 +0400
commitae4fda82b026ae6e2b003c1105f329b7e76582b0 (patch)
tree1dfe2a3f3e1dd3dabe22c51a96ffdc07575f1bc5 /source/blender/gpu/CMakeLists.txt
parent7cb037db8628c0522fb8c143d461e2054b616771 (diff)
Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 01afc0e24eb..59e384cbd4b 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -50,8 +50,13 @@ set(SRC
intern/gpu_draw.c
intern/gpu_extensions.c
intern/gpu_material.c
- intern/gpu_shader_material.glsl.c
- intern/gpu_shader_vertex.glsl.c
+
+ shaders/gpu_shader_material.glsl.c
+ shaders/gpu_shader_vertex.glsl.c
+ shaders/gpu_shader_sep_gaussian_blur_frag.glsl.c
+ shaders/gpu_shader_sep_gaussian_blur_vert.glsl.c
+ shaders/gpu_shader_vsm_store_frag.glsl.c
+ shaders/gpu_shader_vsm_store_vert.glsl.c
GPU_buffers.h
GPU_draw.h