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author | Dalai Felinto <dfelinto@gmail.com> | 2018-10-16 22:54:59 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-10-16 22:58:12 +0300 |
commit | 28a3958cb376507307b59479c5a93fb4ecc28f79 (patch) | |
tree | eaa3023282ce4b434aedec0aced56b833a05ac07 /source/blender/gpu/CMakeLists.txt | |
parent | 90d1d39a95bd6219ce50a1dcdd597f27a59a23f3 (diff) |
Fix cmake not triggering rebuild on .glsl changes
At least on windows we do not re-run datatoc when the .glsl files change.
To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.
I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).
We probably want to do the same for the other datatoc functions.
Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 85a3b604e33..2eb24f08227 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -87,8 +87,6 @@ set(SRC intern/gpu_vertex_format.c intern/gpu_viewport.c - shaders/gpu_shader_material.glsl - GPU_attr_binding.h GPU_batch.h GPU_batch_presets.h |