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authorOmar Emara <mail@OmarEmara.dev>2022-05-06 14:33:23 +0300
committerOmar Emara <mail@OmarEmara.dev>2022-05-06 14:33:23 +0300
commitbdfee6d8318b6dd261adbb08ea2323784f088140 (patch)
tree2b898226dfff94bbae3da8a1d79ef4a109318797 /source/blender/gpu/CMakeLists.txt
parent8f6f28a0dc0ad7697863e4dcd78e85f87f9fb8db (diff)
EEVEE: Refactor curve nodes
This patches rewrites the GPU shaders of curve nodes for easier future development. This is a non-functional change. The new code avoids code duplication by moving common code into BKE curve mapping functions. It also avoids ambiguous data embedding into the gradient vectors that are passed to vectors and reduces the size of uniforms uploaded to the shader by avoiding redundancies. This is needed in preparation for the viewport compositor, which will utilize and extend this implementation. Reviewed By: fclem Differential Revision: https://developer.blender.org/D14689
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index dc542411596..5fee9167362 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -305,6 +305,7 @@ set(GLSL_SRC
shaders/common/gpu_shader_common_color_ramp.glsl
shaders/common/gpu_shader_common_color_utils.glsl
+ shaders/common/gpu_shader_common_curves.glsl
shaders/common/gpu_shader_common_hash.glsl
shaders/common/gpu_shader_common_math.glsl
shaders/common/gpu_shader_common_math_utils.glsl
@@ -330,7 +331,6 @@ set(GLSL_SRC
shaders/material/gpu_shader_material_displacement.glsl
shaders/material/gpu_shader_material_eevee_specular.glsl
shaders/material/gpu_shader_material_emission.glsl
- shaders/material/gpu_shader_material_float_curve.glsl
shaders/material/gpu_shader_material_fractal_noise.glsl
shaders/material/gpu_shader_material_fresnel.glsl
shaders/material/gpu_shader_material_gamma.glsl
@@ -359,7 +359,6 @@ set(GLSL_SRC
shaders/material/gpu_shader_material_point_info.glsl
shaders/material/gpu_shader_material_principled.glsl
shaders/material/gpu_shader_material_refraction.glsl
- shaders/material/gpu_shader_material_rgb_curves.glsl
shaders/material/gpu_shader_material_rgb_to_bw.glsl
shaders/material/gpu_shader_material_separate_color.glsl
shaders/material/gpu_shader_material_separate_hsv.glsl
@@ -388,7 +387,6 @@ set(GLSL_SRC
shaders/material/gpu_shader_material_translucent.glsl
shaders/material/gpu_shader_material_transparent.glsl
shaders/material/gpu_shader_material_uv_map.glsl
- shaders/material/gpu_shader_material_vector_curves.glsl
shaders/material/gpu_shader_material_vector_displacement.glsl
shaders/material/gpu_shader_material_vector_math.glsl
shaders/material/gpu_shader_material_vector_rotate.glsl