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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-22 18:30:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-22 18:31:51 +0300 |
commit | 336a8f283f4b612b687dc26ea0c86a2c82bf514d (patch) | |
tree | 693d50dcf2a80ef78856dbc771a909db20be9c91 /source/blender/gpu/CMakeLists.txt | |
parent | b175bb2503bd1c93464349c9c2a583b642de6d5f (diff) |
Fix T62917 UV editor: Edge overlay not shown when edge overlay type is Dash
Fix by changing the shader to always compute dash for uv and just change
dash size to something really big for other overlay types.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 1d6a5031d7e..0f7e804de9e 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -210,6 +210,7 @@ data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_ data_to_c_simple(shaders/gpu_shader_2D_edituvs_points_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_edituvs_facedots_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_edituvs_edges_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_edituvs_edges_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_edituvs_faces_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_edituvs_stretch_vert.glsl SRC) |