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authorMike Erwin <significant.bit@gmail.com>2016-11-05 21:26:13 +0300
committerMike Erwin <significant.bit@gmail.com>2016-11-05 21:26:13 +0300
commit5b26c36008a2672d49e815c7a14a957a841d2a12 (patch)
tree9eb5739a2207a804c03510faadce2f9b1294f889 /source/blender/gpu/CMakeLists.txt
parenta85f68e9c75680fe997c561bf62efd06fdd465ef (diff)
OpenGL: edge overlay shaders
As seen at #bcon16. These were produced quickly and probably need further work. SIMPLE variant draws triangle mesh edges. Based on this research: http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/4884/pdf/imm4884.pdf http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf Non-SIMPLE variant can adjust thickness per edge. This can be used to draw only some edges, or accentuate some edges. Given the right inputs this is a general n-gon perimeter shader. Part of T49165
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 91e7f3dfbe1..88484e071c5 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -162,6 +162,10 @@ data_to_c_simple(shaders/gpu_shader_edges_front_back_persp_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_edges_front_back_persp_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_edges_front_back_persp_legacy_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_edges_front_back_ortho_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_edges_overlay_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_edges_overlay_geom.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_edges_overlay_simple_geom.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_edges_overlay_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC)