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authorClément Foucault <foucault.clem@gmail.com>2017-02-22 14:46:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-22 14:46:27 +0300
commit6dbc6dfc14e749f929be93a5025b255d41c30941 (patch)
treec32c5ef9262809253b81c340696fad5f7d655475 /source/blender/gpu/CMakeLists.txt
parente05d3d5d9b0fff6efce57f015129892c29ab067e (diff)
Clay Engine: Prepare for Armature drawing.
- Added runtime display matrices to EditBone and bPoseChannel - Added Object space instance vertex shader and modified the simple lighting shader accordingly
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index a59971610ed..2249f198813 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -158,6 +158,7 @@ data_to_c_simple(shaders/gpu_shader_3D_passthrough_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_screenspace_axis_name_vert.glsl SRC)