diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-10-26 10:57:14 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-26 10:57:14 +0300 |
commit | a394f4e545f0ffaf0a65bdb492714a7d8d7a28e5 (patch) | |
tree | 5d425499fd5a57d115f0ea234ebc16d56526643d /source/blender/gpu/CMakeLists.txt | |
parent | 222ba0247ff641e62028a0917aab3e83f352f7d4 (diff) |
OpenGL: edge shader discards fragments of unused edges
Discarded edges should not update depth buffer or blend with color buffer.
Geometry shader version will make this obsolete.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 17bf77f9320..607d66bbb52 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -129,6 +129,7 @@ set(SRC data_to_c_simple(shaders/gpu_shader_depth_only_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_uniform_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC) |