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authorMike Erwin <significant.bit@gmail.com>2016-10-26 10:57:14 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-26 10:57:14 +0300
commita394f4e545f0ffaf0a65bdb492714a7d8d7a28e5 (patch)
tree5d425499fd5a57d115f0ea234ebc16d56526643d /source/blender/gpu/CMakeLists.txt
parent222ba0247ff641e62028a0917aab3e83f352f7d4 (diff)
OpenGL: edge shader discards fragments of unused edges
Discarded edges should not update depth buffer or blend with color buffer. Geometry shader version will make this obsolete.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 17bf77f9320..607d66bbb52 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -129,6 +129,7 @@ set(SRC
data_to_c_simple(shaders/gpu_shader_depth_only_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_uniform_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC)