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authorClément Foucault <foucault.clem@gmail.com>2020-08-26 00:27:40 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-30 14:11:02 +0300
commit6e901fd8fc5b89e52dc44fd87a782c4f47c9c3f5 (patch)
tree1a683645a8628b00326f662b61958c1cf786d50b /source/blender/gpu/CMakeLists.txt
parented7dbaa5a7246d72cc9bc2b59667d9a784c4c28d (diff)
GPUFramebuffer: Make GPUFrameBuffer an opaque type
This is in preparation of the Framebuffer GL backend. This is a just changing types and moving some code. No logic is changed... almost... it just removes the context attach. i.e: `gpu_context_add/remove_framebuffer()` This is not needed for now and was even disabled in release. This is part of T68990.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index b319a9d91a3..25c76b8f73c 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -134,6 +134,7 @@ set(SRC
intern/gpu_codegen.h
intern/gpu_context_private.hh
intern/gpu_drawlist_private.hh
+ intern/gpu_framebuffer_private.hh
intern/gpu_material_library.h
intern/gpu_matrix_private.h
intern/gpu_node_graph.h