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authorClément Foucault <foucault.clem@gmail.com>2020-08-31 16:14:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-31 16:14:47 +0300
commit1804eb57fd27fceb0ed113e3ef2f4a55db0d03c8 (patch)
tree003ceca6cdb280e5f6fc408b6833dea8b36f2bd6 /source/blender/gpu/CMakeLists.txt
parent1b3a0ae2316063d9817210a8fe5fd4588cee47cf (diff)
GPUImmediate: GL backend isolation
This is part of the Vulkan backend task T68990. This is mostly a cleanup, however, there is a small change: We don't use a special Vertex Array binding function for Immediate anymore and just reuse the one for batches. This might create a bit more state changes but this could be fixed easily if it causes perf regression. # Conflicts: # source/blender/gpu/intern/gpu_context.cc
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 1cb13d815a2..6dadde398b9 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -93,6 +93,7 @@ set(SRC
opengl/gl_context.cc
opengl/gl_drawlist.cc
opengl/gl_framebuffer.cc
+ opengl/gl_immediate.cc
opengl/gl_shader.cc
opengl/gl_shader_interface.cc
opengl/gl_state.cc
@@ -136,6 +137,7 @@ set(SRC
intern/gpu_context_private.hh
intern/gpu_drawlist_private.hh
intern/gpu_framebuffer_private.hh
+ intern/gpu_immediate_private.hh
intern/gpu_material_library.h
intern/gpu_matrix_private.h
intern/gpu_node_graph.h
@@ -153,6 +155,8 @@ set(SRC
opengl/gl_context.hh
opengl/gl_drawlist.hh
opengl/gl_framebuffer.hh
+ opengl/gl_immediate.hh
+ opengl/gl_primitive.hh
opengl/gl_shader.hh
opengl/gl_shader_interface.hh
opengl/gl_state.hh