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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 16:39:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 20:37:04 +0300
commit360489c75167d47653bc34ad9ba9a65076bf384c (patch)
treef4d28e3add0893ae47146314d893e925dc30120e /source/blender/gpu/CMakeLists.txt
parent9cac181fbead28c0bf963bf2b9f82fddf3c2b7df (diff)
GPUPlatform: GL backend isolation
Part of the vulkan implementation T68990. Pretty straight forward. Just move the GL code inside the GLBackend and make the GPUPlatformGlobal a class object.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 5cce4f84aea..47ce113230b 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -87,6 +87,7 @@ set(SRC
intern/gpu_vertex_format.cc
intern/gpu_viewport.c
+ opengl/gl_backend.cc
opengl/gl_batch.cc
opengl/gl_context.cc
opengl/gl_drawlist.cc
@@ -143,6 +144,7 @@ set(SRC
intern/gpu_matrix_private.h
intern/gpu_node_graph.h
intern/gpu_private.h
+ intern/gpu_platform_private.hh
intern/gpu_select_private.h
intern/gpu_shader_private.hh
intern/gpu_shader_interface.hh