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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 16:39:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:37:04 +0300 |
commit | 360489c75167d47653bc34ad9ba9a65076bf384c (patch) | |
tree | f4d28e3add0893ae47146314d893e925dc30120e /source/blender/gpu/CMakeLists.txt | |
parent | 9cac181fbead28c0bf963bf2b9f82fddf3c2b7df (diff) |
GPUPlatform: GL backend isolation
Part of the vulkan implementation T68990.
Pretty straight forward. Just move the GL code inside the GLBackend and
make the GPUPlatformGlobal a class object.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 5cce4f84aea..47ce113230b 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -87,6 +87,7 @@ set(SRC intern/gpu_vertex_format.cc intern/gpu_viewport.c + opengl/gl_backend.cc opengl/gl_batch.cc opengl/gl_context.cc opengl/gl_drawlist.cc @@ -143,6 +144,7 @@ set(SRC intern/gpu_matrix_private.h intern/gpu_node_graph.h intern/gpu_private.h + intern/gpu_platform_private.hh intern/gpu_select_private.h intern/gpu_shader_private.hh intern/gpu_shader_interface.hh |