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authorClément Foucault <foucault.clem@gmail.com>2018-03-28 00:57:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-28 01:05:51 +0300
commit637993fafe0c0bd1a2a12d3896673b929531f364 (patch)
tree2ca4f312df60177bfd388f07528ba6e1279a86c9 /source/blender/gpu/CMakeLists.txt
parent3bb720a7de4ae7363ce45e8218e29095e1913be5 (diff)
UI: Perf: Make icon_draw_texture use GWN_draw_primitive.
This bypass the use of immediate mode for theses drawcalls. Placement and and icon select (via uvs) is done inside the vertex shader.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index bbbfd1a6ea0..c828d783b9e 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -139,6 +139,7 @@ data_to_c_simple(shaders/gpu_shader_2D_line_dashed_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_image_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_2D_image_rect_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_image_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_image_linear_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_image_shuffle_color_frag.glsl SRC)