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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-08-14 20:56:43 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-08-14 20:57:58 +0300
commita3c9f4de7041993ace15078e9943dc2e2c7c1fff (patch)
tree0ef7c3ab45df8d5a47a0dc2be37b781efbb62f8d /source/blender/gpu/CMakeLists.txt
parent26812a185f42d52a42ebb5fdc1bb7fff58066cd1 (diff)
Cleanup: remove unused basic shader, we use many specialized shaders now.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index b9cc1de447f..938c074920c 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -58,7 +58,6 @@ set(INC_SYS
set(SRC
intern/gpu_attr_binding.c
- intern/gpu_basic_shader.c
intern/gpu_batch.c
intern/gpu_batch_presets.c
intern/gpu_batch_utils.c
@@ -98,9 +97,6 @@ set(SRC
shaders/gpu_shader_material.glsl
shaders/gpu_shader_sep_gaussian_blur_frag.glsl
shaders/gpu_shader_sep_gaussian_blur_vert.glsl
- shaders/gpu_shader_basic_frag.glsl
- shaders/gpu_shader_basic_vert.glsl
- shaders/gpu_shader_basic_geom.glsl
shaders/gpu_shader_vertex.glsl
shaders/gpu_shader_vsm_store_frag.glsl
shaders/gpu_shader_vsm_store_vert.glsl
@@ -110,7 +106,6 @@ set(SRC
shaders/gpu_shader_smoke_vert.glsl
GPU_attr_binding.h
- GPU_basic_shader.h
GPU_batch.h
GPU_buffers.h
GPU_common.h
@@ -252,9 +247,6 @@ data_to_c_simple(shaders/gpu_shader_smoke_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_basic_frag.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_basic_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_basic_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)