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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-08-14 20:56:43 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-08-14 20:57:58 +0300 |
commit | a3c9f4de7041993ace15078e9943dc2e2c7c1fff (patch) | |
tree | 0ef7c3ab45df8d5a47a0dc2be37b781efbb62f8d /source/blender/gpu/CMakeLists.txt | |
parent | 26812a185f42d52a42ebb5fdc1bb7fff58066cd1 (diff) |
Cleanup: remove unused basic shader, we use many specialized shaders now.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index b9cc1de447f..938c074920c 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -58,7 +58,6 @@ set(INC_SYS set(SRC intern/gpu_attr_binding.c - intern/gpu_basic_shader.c intern/gpu_batch.c intern/gpu_batch_presets.c intern/gpu_batch_utils.c @@ -98,9 +97,6 @@ set(SRC shaders/gpu_shader_material.glsl shaders/gpu_shader_sep_gaussian_blur_frag.glsl shaders/gpu_shader_sep_gaussian_blur_vert.glsl - shaders/gpu_shader_basic_frag.glsl - shaders/gpu_shader_basic_vert.glsl - shaders/gpu_shader_basic_geom.glsl shaders/gpu_shader_vertex.glsl shaders/gpu_shader_vsm_store_frag.glsl shaders/gpu_shader_vsm_store_vert.glsl @@ -110,7 +106,6 @@ set(SRC shaders/gpu_shader_smoke_vert.glsl GPU_attr_binding.h - GPU_basic_shader.h GPU_batch.h GPU_buffers.h GPU_common.h @@ -252,9 +247,6 @@ data_to_c_simple(shaders/gpu_shader_smoke_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_material.glsl SRC) data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_basic_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_basic_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_basic_geom.glsl SRC) data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC) data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC) data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC) |