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authorClément Foucault <foucault.clem@gmail.com>2022-08-11 09:13:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-08-14 21:40:04 +0300
commit67d7792503e4f598d8620818b1d9887670e144da (patch)
tree0d89e573208d3c651017f94f2a8ccc47463815a8 /source/blender/gpu/CMakeLists.txt
parent1226f5848dd9aef235e20d898e2c0c65f25da0b0 (diff)
EEVEE-Next: Light: New light module
Compared to the previous implementation this has a limit of 65536 lights per scene. Lights exceeding this limit will be ignored. This also introduce fine grained GPU light culling, making rendering many lights in a scene more efficient as long they don't overlap much. Compatible light panels have been unhidden. Note: This commit does not include surface evaluation, only light culling.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 65a6a2dc6b7..1d67b5be4fb 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -495,6 +495,7 @@ set(SRC_SHADER_CREATE_INFOS
../draw/engines/basic/shaders/infos/basic_depth_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_film_info.hh
+ ../draw/engines/eevee_next/shaders/infos/eevee_light_culling_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_motion_blur_info.hh
../draw/engines/eevee_next/shaders/infos/eevee_velocity_info.hh