diff options
author | Omar Emara <mail@OmarEmara.dev> | 2022-08-10 11:21:18 +0300 |
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committer | Omar Emara <mail@OmarEmara.dev> | 2022-08-10 11:21:18 +0300 |
commit | c014021802c323c3ed55c3c283717975a3d93edf (patch) | |
tree | a2537ce8187e6acff56b3936d994ab73447b3ad0 /source/blender/gpu/CMakeLists.txt | |
parent | b5df7a02ac754de8e04fdeda4d1c3f0fcdf6a7a2 (diff) |
Realtime Compositor: Add basic matte nodes
This patch implements the following nodes for the realtime compositor:
- Box mask node.
- Channel matte node.
- Chroma matte node.
- Color matte node.
- Color spill node.
- Difference matte node.
- Distance matte node.
- Ellipse matte node.
- Luminance matte node.
Differential Revision: https://developer.blender.org/D15230
Reviewed By: Clement Foucault
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 995771847c1..0742ca6c9a8 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -323,21 +323,30 @@ set(GLSL_SRC shaders/common/gpu_shader_common_math_utils.glsl shaders/common/gpu_shader_common_mix_rgb.glsl + shaders/compositor/compositor_box_mask.glsl shaders/compositor/compositor_convert.glsl + shaders/compositor/compositor_ellipse_mask.glsl shaders/compositor/compositor_realize_on_domain.glsl shaders/compositor/compositor_set_alpha.glsl shaders/compositor/compositor_split_viewer.glsl shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl shaders/compositor/library/gpu_shader_compositor_bright_contrast.glsl + shaders/compositor/library/gpu_shader_compositor_channel_matte.glsl + shaders/compositor/library/gpu_shader_compositor_chroma_matte.glsl shaders/compositor/library/gpu_shader_compositor_color_balance.glsl shaders/compositor/library/gpu_shader_compositor_color_correction.glsl + shaders/compositor/library/gpu_shader_compositor_color_matte.glsl + shaders/compositor/library/gpu_shader_compositor_color_spill.glsl shaders/compositor/library/gpu_shader_compositor_color_to_luminance.glsl + shaders/compositor/library/gpu_shader_compositor_difference_matte.glsl + shaders/compositor/library/gpu_shader_compositor_distance_matte.glsl shaders/compositor/library/gpu_shader_compositor_exposure.glsl shaders/compositor/library/gpu_shader_compositor_gamma.glsl shaders/compositor/library/gpu_shader_compositor_hue_correct.glsl shaders/compositor/library/gpu_shader_compositor_hue_saturation_value.glsl shaders/compositor/library/gpu_shader_compositor_invert.glsl + shaders/compositor/library/gpu_shader_compositor_luminance_matte.glsl shaders/compositor/library/gpu_shader_compositor_main.glsl shaders/compositor/library/gpu_shader_compositor_map_value.glsl shaders/compositor/library/gpu_shader_compositor_normal.glsl @@ -553,7 +562,9 @@ set(SRC_SHADER_CREATE_INFOS shaders/infos/gpu_shader_text_info.hh shaders/infos/gpu_srgb_to_framebuffer_space_info.hh + shaders/compositor/infos/compositor_box_mask_info.hh shaders/compositor/infos/compositor_convert_info.hh + shaders/compositor/infos/compositor_ellipse_mask_info.hh shaders/compositor/infos/compositor_realize_on_domain_info.hh shaders/compositor/infos/compositor_set_alpha_info.hh shaders/compositor/infos/compositor_split_viewer_info.hh |