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authorBastien Montagne <montagne29@wanadoo.fr>2017-05-18 12:41:59 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-05-18 13:13:19 +0300
commit23f256b24bed34bb25d1d66ec9ba0726f7a71659 (patch)
tree7dfb39a8a493ff015ac0dae82e07cb6c9795d08f /source/blender/gpu/CMakeLists.txt
parent5919919955f6ec40f881705e587355d0334c00ea (diff)
DwM: Armature: add solid envelope bone drawing.
Envelope bones are now pretty much identical to old drawing code. Note that currently new DwM drawing code does not seem to care about wire/solid drawing modes at all, guess this is still TODO... For now we hence just get both wire and solid for envelope bones, this can be refined later.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 0a76f5da2ba..fcd50fa30e6 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -172,6 +172,7 @@ data_to_c_simple(shaders/gpu_shader_instance_distance_line_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_bone_envelope_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_instance_bone_envelope_solid_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC)