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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-18 12:41:59 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-18 13:13:19 +0300 |
commit | 23f256b24bed34bb25d1d66ec9ba0726f7a71659 (patch) | |
tree | 7dfb39a8a493ff015ac0dae82e07cb6c9795d08f /source/blender/gpu/CMakeLists.txt | |
parent | 5919919955f6ec40f881705e587355d0334c00ea (diff) |
DwM: Armature: add solid envelope bone drawing.
Envelope bones are now pretty much identical to old drawing code.
Note that currently new DwM drawing code does not seem to care about
wire/solid drawing modes at all, guess this is still TODO... For now we
hence just get both wire and solid for envelope bones, this can be
refined later.
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 0a76f5da2ba..fcd50fa30e6 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -172,6 +172,7 @@ data_to_c_simple(shaders/gpu_shader_instance_distance_line_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_geom.glsl SRC) data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_instance_bone_envelope_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_bone_envelope_solid_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC) data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC) |