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authorMike Erwin <significant.bit@gmail.com>2017-03-02 23:07:14 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-02 23:07:14 +0300
commit33758c7cb86f6b19183f12464f0256c5a37a2b8b (patch)
tree725dbde6a18b63e3ce3c5c9ec6c311dfc5d617d3 /source/blender/gpu/CMakeLists.txt
parenta99495d2914088174ce0900b9360660a41d74c42 (diff)
Gawain: move PRIM types to new file, classify by geometry
PrimitiveClass will help match shaders to draw calls & detect usage errors. For example a point sprite shader only makes sense with PRIM_POINTS. Updated other files to include new primitive.h
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index b6ec702403a..148fb4fcb2f 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -81,6 +81,8 @@ set(SRC
gawain/immediate.h
gawain/imm_util.c
gawain/imm_util.h
+ gawain/primitive.h
+ gawain/primitive.c
gawain/vertex_buffer.c
gawain/vertex_buffer.h
gawain/vertex_format.c