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authorAlexander Romanov <a.romanov@blend4web.com>2016-05-16 11:13:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-09 22:38:17 +0300
commit6798809c7ec8388509f541a64359b3d107e6fd3f (patch)
treecab8d4b80cfca2974814af7598248edd6368b6e5 /source/blender/gpu/GPU_basic_shader.h
parentd733826708f9b562687b78424e5c0835cba8c3c9 (diff)
Flat shading for basic shader
The purpose of the patch is to replace deprecated glShadeModel. To decrease glShadeModel calls I've set GL_SMOOTH by default Reviewers: merwin, brecht Reviewed By: brecht Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1958
Diffstat (limited to 'source/blender/gpu/GPU_basic_shader.h')
-rw-r--r--source/blender/gpu/GPU_basic_shader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h
index 8e38ac8876f..6c78aec2ec7 100644
--- a/source/blender/gpu/GPU_basic_shader.h
+++ b/source/blender/gpu/GPU_basic_shader.h
@@ -51,7 +51,8 @@ typedef enum GPUBasicShaderOption {
GPU_SHADER_SOLID_LIGHTING = (1 << 5), /* use faster lighting (set automatically) */
GPU_SHADER_STIPPLE = (1 << 6), /* use stipple */
GPU_SHADER_LINE = (1 << 7), /* draw lines */
- GPU_SHADER_OPTIONS_NUM = 8,
+ GPU_SHADER_FLAT_NORMAL = (1 << 8), /* use flat normals */
+ GPU_SHADER_OPTIONS_NUM = 9,
GPU_SHADER_OPTION_COMBINATIONS = (1 << GPU_SHADER_OPTIONS_NUM)
} GPUBasicShaderOption;