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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-15 18:52:54 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-15 18:53:48 +0300 |
commit | fce0ff0a3134579f5084f8ae61bec3599cc09db1 (patch) | |
tree | c5012f3c41ff0edc9c0c064b39c8ff0d133e466e /source/blender/gpu/GPU_basic_shader.h | |
parent | 8892c7869e2310eb0299049708e3b1275632fb27 (diff) |
OpenGL: remove non-GLSL option from basic shader
This code path was only used when Blender was launched with --enable-legacy-basic-shader at the command line.
Part of general OpenGL upgrade (T49165)
Diffstat (limited to 'source/blender/gpu/GPU_basic_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_basic_shader.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h index bfdf4ab6bbd..dc378927e79 100644 --- a/source/blender/gpu/GPU_basic_shader.h +++ b/source/blender/gpu/GPU_basic_shader.h @@ -126,9 +126,6 @@ void GPU_basic_shader_stipple(GPUBasicShaderStipple stipple_id); void GPU_basic_shader_line_stipple(GLint stipple_factor, GLushort stipple_pattern); void GPU_basic_shader_line_width(float line_width); -bool GPU_basic_shader_use_glsl_get(void); -void GPU_basic_shader_use_glsl_set(bool enabled); - #ifdef __cplusplus } #endif |