diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-06-09 23:08:39 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-09 23:09:11 +0300 |
commit | efd547f3da10a247fdcff66e74f9b98ec3abdd39 (patch) | |
tree | ef4a5d2b3fc8cc7c03eeefc00dfa87a4a0bb238e /source/blender/gpu/GPU_basic_shader.h | |
parent | 6798809c7ec8388509f541a64359b3d107e6fd3f (diff) |
GPU: avoid multiple bind calls in GPU_draw_pbvh_buffers
Also add utility functions: GPU_basic_shader_bind_enable/disable
so we don't have to get the previous state every time and manipulate it
Diffstat (limited to 'source/blender/gpu/GPU_basic_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_basic_shader.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h index 6c78aec2ec7..d9bf3d1ced3 100644 --- a/source/blender/gpu/GPU_basic_shader.h +++ b/source/blender/gpu/GPU_basic_shader.h @@ -76,6 +76,9 @@ void GPU_basic_shaders_init(void); void GPU_basic_shaders_exit(void); void GPU_basic_shader_bind(int options); +void GPU_basic_shader_bind_enable(int options); +void GPU_basic_shader_bind_disable(int options); + int GPU_basic_shader_bound_options(void); /* Only use for small blocks of code that don't support glsl shader. */ |