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author | Campbell Barton <ideasman42@gmail.com> | 2016-01-09 23:12:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-01-09 23:12:10 +0300 |
commit | f06f6eab0de15aeebab13074ef0b4173649779b4 (patch) | |
tree | 5d690cf77049b740cf2a17de8d337727043fb40f /source/blender/gpu/GPU_basic_shader.h | |
parent | 8a924899a9e95e33ccdf1568a7b38d355bb91a38 (diff) |
Cleanup: style, gpu module
Diffstat (limited to 'source/blender/gpu/GPU_basic_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_basic_shader.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_basic_shader.h b/source/blender/gpu/GPU_basic_shader.h index f964e056d44..f376850a8f9 100644 --- a/source/blender/gpu/GPU_basic_shader.h +++ b/source/blender/gpu/GPU_basic_shader.h @@ -41,15 +41,15 @@ extern "C" { /* Fixed Function Shader */ typedef enum GPUBasicShaderOption { - GPU_SHADER_USE_COLOR = (1<<0), /* use glColor, for lighting it replaces diffuse */ - GPU_SHADER_LIGHTING = (1<<1), /* use lighting */ - GPU_SHADER_TWO_SIDED = (1<<2), /* flip normals towards viewer */ - GPU_SHADER_TEXTURE_2D = (1<<3), /* use 2D texture to replace diffuse color */ + GPU_SHADER_USE_COLOR = (1 << 0), /* use glColor, for lighting it replaces diffuse */ + GPU_SHADER_LIGHTING = (1 << 1), /* use lighting */ + GPU_SHADER_TWO_SIDED = (1 << 2), /* flip normals towards viewer */ + GPU_SHADER_TEXTURE_2D = (1 << 3), /* use 2D texture to replace diffuse color */ - GPU_SHADER_SOLID_LIGHTING = (1<<4), /* use faster lighting (set automatically) */ - GPU_SHADER_STIPPLE = (1<<5), /* use stipple */ + GPU_SHADER_SOLID_LIGHTING = (1 << 4), /* use faster lighting (set automatically) */ + GPU_SHADER_STIPPLE = (1 << 5), /* use stipple */ GPU_SHADER_OPTIONS_NUM = 6, - GPU_SHADER_OPTION_COMBINATIONS = (1<<GPU_SHADER_OPTIONS_NUM) + GPU_SHADER_OPTION_COMBINATIONS = (1 << GPU_SHADER_OPTIONS_NUM) } GPUBasicShaderOption; /* Keep these in sync with gpu_shader_basic_frag.glsl */ |