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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-10 03:02:06 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-10 03:02:06 +0300 |
commit | 16d7967c2b404cbe6719192e073c7685376f6ab1 (patch) | |
tree | 67cce46fa7b7fafccf7a7ddc9ed450f0afd18e2e /source/blender/gpu/GPU_batch.h | |
parent | 66c23ea2b4a4eb66490a8b9b6c57ed60ec934a42 (diff) |
Cleanup: use shorter name for shader config
The struct name is descriptive,
this isn't going to be confused with other variables.
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index f10202f5642..459a997b4f4 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -125,7 +125,7 @@ void GPU_batch_program_set_shader(GPUBatch *, GPUShader *shader); void GPU_batch_program_set_builtin( GPUBatch *batch, eGPUBuiltinShader shader_id); void GPU_batch_program_set_builtin_with_config( - GPUBatch *batch, eGPUBuiltinShader shader_id, eGPUShaderConfig shader_cfg); + GPUBatch *batch, eGPUBuiltinShader shader_id, eGPUShaderConfig sh_cfg); /* Entire batch draws with one shader program, but can be redrawn later with another program. */ /* Vertex shader's inputs must be compatible with the batch's vertex format. */ |