diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-02 01:27:41 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | f72c1c4547e5fab769c22652d9872192029ad7fe (patch) | |
tree | 4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/gpu/GPU_batch.h | |
parent | c598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff) |
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor.
For now add a save/restore mechanism to leave the state untouched.
Also remove some calls where the caller would bind to particular binding
point and set the shader uniform.
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index e00aac85655..f26f706d058 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -146,6 +146,8 @@ void GPU_batch_program_set_builtin_with_config(GPUBatch *batch, GPU_shader_uniform_4fv_array((batch)->shader, name, len, val); #define GPU_batch_uniform_mat4(batch, name, val) \ GPU_shader_uniform_mat4((batch)->shader, name, val); +#define GPU_batch_texture_bind(batch, name, tex) \ + GPU_texture_bind(tex, GPU_shader_get_texture_binding((batch)->shader, name)); void GPU_batch_draw(GPUBatch *batch); void GPU_batch_draw_range(GPUBatch *batch, int v_first, int v_count); |