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author | Campbell Barton <ideasman42@gmail.com> | 2018-01-15 08:21:23 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-01-15 08:24:02 +0300 |
commit | b1ac7571a81e13fb61e16738c1bc196ebb1a6eeb (patch) | |
tree | 896bce1fc2b349bd97a28ca33f5a355c4750d9fe /source/blender/gpu/GPU_batch.h | |
parent | 7c1286b2b7651562e744d531a3c4a8b518b2a852 (diff) |
Cleanup: split GPU_batch_presets into own file
Mixing other batch code in this file easily shadowed existing variables.
Keep presets separate (we may have more, 2D & 3D presets)
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index 6d16092996e..a6aa529fd2d 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -39,13 +39,19 @@ #include "GPU_shader.h" /* Extend GWN_batch_program_set to use Blender’s library of built-in shader programs. */ + +/* gpu_batch.c */ void GWN_batch_program_set_builtin(Gwn_Batch *, GPUBuiltinShader); +void gpu_batch_init(void); +void gpu_batch_exit(void); + +/* gpu_batch_presets.c */ /* Replacement for gluSphere */ Gwn_Batch *GPU_batch_preset_sphere(int lod); Gwn_Batch *GPU_batch_preset_sphere_wire(int lod); -void gpu_batch_init(void); -void gpu_batch_exit(void); +void gpu_batch_presets_init(void); +void gpu_batch_presets_exit(void); #endif /* __GPU_BATCH_H__ */ |