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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-31 19:42:14 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 01:30:36 +0300 |
commit | 13b0a697a07e84abe5a62168ba75f38d325d3f22 (patch) | |
tree | 71f2b3837d4bcca781300eb9697f146ec0d7e841 /source/blender/gpu/GPU_batch.h | |
parent | 052538edc1fba109d3427471047611888ed13bea (diff) |
Cleanup: GPU: Remove GPU_draw_primitive and default_vao_
These are not used anymore and can be replicated using the GPUBatch API.
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index e87ad328f1d..b45898f9c6a 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -154,9 +154,6 @@ void GPU_batch_draw_instanced(GPUBatch *batch, int i_count); /* This does not bind/unbind shader and does not call GPU_matrix_bind() */ void GPU_batch_draw_advanced(GPUBatch *, int v_first, int v_count, int i_first, int i_count); -/* Does not even need batch */ -void GPU_draw_primitive(GPUPrimType, int v_count); - #if 0 /* future plans */ /* Can multiple batches share a GPUVertBuf? Use ref count? */ |