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authorCampbell Barton <ideasman42@gmail.com>2018-01-15 16:06:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-15 16:16:54 +0300
commit7ba07b7e64c884bf69aa3c31d771e0275d39c1c3 (patch)
treee2da831e166f213ebb381f3d196da7370726f912 /source/blender/gpu/GPU_batch.h
parent5cb43b0f2037c903c635609c75ebf0c3a23ad146 (diff)
GPU_batch_from_poly_2d_encoded: optional rctf arg
Also use compiler attributes
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r--source/blender/gpu/GPU_batch.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 8b2dc2af355..4eaf90b486e 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -33,26 +33,31 @@
#include "../../../intern/gawain/gawain/gwn_batch.h"
+struct rctf;
+
// TODO: CMake magic to do this:
// #include "gawain/batch.h"
+#include "BLI_compiler_attrs.h"
+
#include "GPU_shader.h"
/* Extend GWN_batch_program_set to use Blender’s library of built-in shader programs. */
/* gpu_batch.c */
-void GWN_batch_program_set_builtin(Gwn_Batch *, GPUBuiltinShader);
+void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id) ATTR_NONNULL(1);
Gwn_Batch *GPU_batch_from_poly_2d_encoded(
- const uchar *polys_flat, uint polys_flat_len, float min, float max);
+ const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
+ ) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
void gpu_batch_init(void);
void gpu_batch_exit(void);
/* gpu_batch_presets.c */
/* Replacement for gluSphere */
-Gwn_Batch *GPU_batch_preset_sphere(int lod);
-Gwn_Batch *GPU_batch_preset_sphere_wire(int lod);
+Gwn_Batch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
+Gwn_Batch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
void gpu_batch_presets_init(void);
void gpu_batch_presets_exit(void);