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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 02:07:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 14:28:50 +0300 |
commit | 19175f4757df6d90c87ccf83ed5c5199bd1d4aba (patch) | |
tree | 10ca5ae04e32896110d734a6109ce64c235148bb /source/blender/gpu/GPU_batch.h | |
parent | 3eff2b44db405adb3a6fdd6b156dfcc5a8bacf58 (diff) |
GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index 5f55b512695..85d9c037b38 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -127,9 +127,8 @@ int GPU_batch_vertbuf_add_ex(GPUBatch *, GPUVertBuf *, bool own_vbo); #define GPU_batch_vertbuf_add(batch, verts) GPU_batch_vertbuf_add_ex(batch, verts, false) -void GPU_batch_program_set_no_use(GPUBatch *, uint32_t program, const GPUShaderInterface *); -void GPU_batch_program_set(GPUBatch *, uint32_t program, const GPUShaderInterface *); -void GPU_batch_program_set_shader(GPUBatch *, GPUShader *shader); +void GPU_batch_set_shader(GPUBatch *batch, GPUShader *shader); +void GPU_batch_set_shader_no_bind(GPUBatch *batch, GPUShader *shader); void GPU_batch_program_set_imm_shader(GPUBatch *batch); void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id); void GPU_batch_program_set_builtin_with_config(GPUBatch *batch, |