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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-22 12:31:49 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-22 14:29:05 +0300 |
commit | 60319e25f246128f51009c2f3bb731e4218bd008 (patch) | |
tree | a1b9b9a9127f09f2e1644fa4ab79e898ae05e6cc /source/blender/gpu/GPU_batch.h | |
parent | 55780d9866ec9ab93f7f25f2ada41ae5d6e9dabb (diff) |
GPU: Refactor GPU_batch_draw_range_ex
Rename it to GPU_batch_draw_advanced and use base instance when possible.
Also add GPU_batch_bind to bind the vao independantly of drawing commands.
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index c48d49b5948..3b0d72831c0 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -148,8 +148,10 @@ void GPU_batch_uniform_mat4(GPUBatch *, const char *name, const float data[4][4] void GPU_batch_draw(GPUBatch *); +/* Needs to be called before GPU_batch_draw_advanced. */ +void GPU_batch_bind(GPUBatch *); /* This does not bind/unbind shader and does not call GPU_matrix_bind() */ -void GPU_batch_draw_range_ex(GPUBatch *, int v_first, int v_count, bool force_instance); +void GPU_batch_draw_advanced(GPUBatch *, int v_first, int v_count, int i_first, int i_count); /* Does not even need batch */ void GPU_draw_primitive(GPUPrimType, int v_count); |