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author | Jacques Lucke <jacques@blender.org> | 2021-07-08 14:06:54 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-07-08 14:11:21 +0300 |
commit | 5d54f389496c45eed4b90746a2850d7ee6b36788 (patch) | |
tree | 589c51362e7ee78dd18b9f92262be86f0eac4348 /source/blender/gpu/GPU_batch.h | |
parent | c30480709999fc2796d616dc4ff44686d2fdfb67 (diff) |
Fix: instances are made real when they shouldn't be
The original assumption that the `modifyMesh` function is only
called when the modifier is applied was wrong. There are still a
couple of other places calling it through `BKE_modifier_modify_mesh`.
Now there is an extra check that makes sure instances are only
realized when the modifier is actually applied.
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
0 files changed, 0 insertions, 0 deletions