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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-17 06:32:35 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-17 06:32:35 +0300 |
commit | 4452bea2f170ec7fe48c223c8c499f1eb9b5356c (patch) | |
tree | 28dcc9ac042fcce5c77f3c60b4ce8af8677fa4a8 /source/blender/gpu/GPU_batch.h | |
parent | b4e8dc8c82dfcae60f33e39684272867745a8af2 (diff) |
move Gawain library to intern
Before now it lived in source/blender/gpu for convenience. Only a few files in the gpu module use Gawain directly.
Tested on Mac, time to push and test on Windows.
Todo: some CMake magic to make it easy to
#include "gawain/some_header.h"
from any C or H file. Main problem here is the many editors that include GPU_immediate.h which includes Gawain's immediate.h -- is there a way to avoid changing every editor's CMakeLists?
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index 6d63965952a..2232e333bb6 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -30,7 +30,11 @@ #pragma once -#include "gawain/batch.h" +#include "../../../intern/gawain/gawain/batch.h" + +// TODO: CMake magic to do this: +// #include "gawain/batch.h" + #include "GPU_shader.h" /* Extend Batch_set_program to use Blender’s library of built-in shader programs. */ |