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author | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 06:15:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 06:16:03 +0300 |
commit | 2e4f1b592f7d1b63ec012528997fab64f16c0416 (patch) | |
tree | e53da8d758e3f3454afd27064d2382260653e210 /source/blender/gpu/GPU_batch.h | |
parent | 14d947dcadea7c9debe6c8a078a571eba6cb828c (diff) |
Cleanup: use eGPU prefix for GPU enum types
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index f4911d15e56..0ef7e57a026 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -123,7 +123,7 @@ int GPU_batch_vertbuf_add_ex(GPUBatch *, GPUVertBuf *, bool own_vbo); void GPU_batch_program_set_no_use(GPUBatch *, uint32_t program, const GPUShaderInterface *); void GPU_batch_program_set(GPUBatch *, uint32_t program, const GPUShaderInterface *); -void GPU_batch_program_set_builtin(GPUBatch *batch, GPUBuiltinShader shader_id); +void GPU_batch_program_set_builtin(GPUBatch *batch, eGPUBuiltinShader shader_id); /* Entire batch draws with one shader program, but can be redrawn later with another program. */ /* Vertex shader's inputs must be compatible with the batch's vertex format. */ |