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author | Dalai Felinto <dfelinto@gmail.com> | 2017-08-16 13:14:31 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-08-16 13:14:31 +0300 |
commit | 6bca0dcf7bd6c071f0b03234ac448d5e8e15fdc5 (patch) | |
tree | 0bddf7e0450c8dd599e7f0e2b3fc45367aeab809 /source/blender/gpu/GPU_batch.h | |
parent | 2b95617b152abab5ada310baca3e839df0546e07 (diff) |
Fix T52415: Copy/Pasting a mesh immediately crashes blender
Since the paste object is pasted in the active collection, and not on
its original one, we need to flush/calculate the new collection base
settings (visibility, selectability, ...).
DEG_id_tag_update() for the scene now. Though it may be better to tag
only the object specific IDs in the future.
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
0 files changed, 0 insertions, 0 deletions