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author | Michael Kowalski <makowalski@nvidia.com> | 2022-09-23 23:56:14 +0300 |
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committer | Michael Kowalski <makowalski@nvidia.com> | 2022-09-23 23:56:14 +0300 |
commit | b2ad97ba97f3e55d1dd463e29ca0b2ec6fe761e1 (patch) | |
tree | f94394835c6b731e4e379f4ef48fb78b4af4b9ca /source/blender/gpu/GPU_batch.h | |
parent | b31807c75f0c18c43ac6979e6da57dc9d420167a (diff) | |
parent | 7e980f2b8cb96aa6d04dc72899d08473367eeeb9 (diff) |
Merge branch 'master' into tmp-usd-alab-v2-T100452tmp-usd-alab-v2-T100452
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index c085b592a77..4935ced7f48 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -70,6 +70,8 @@ typedef struct GPUBatch { GPUVertBuf *inst[GPU_BATCH_INST_VBO_MAX_LEN]; /** NULL if element list not needed */ GPUIndexBuf *elem; + /** Resource ID attribute workaround. */ + GPUStorageBuf *resource_id_buf; /** Bookkeeping. */ eGPUBatchFlag flag; /** Type of geometry to draw. */ @@ -126,6 +128,11 @@ bool GPU_batch_vertbuf_has(GPUBatch *, GPUVertBuf *); #define GPU_batch_vertbuf_add(batch, verts) GPU_batch_vertbuf_add_ex(batch, verts, false) +/** + * Set resource id buffer to bind as instance attribute to workaround the lack of gl_BaseInstance. + */ +void GPU_batch_resource_id_buf_set(GPUBatch *batch, GPUStorageBuf *resource_id_buf); + void GPU_batch_set_shader(GPUBatch *batch, GPUShader *shader); /** * Bind program bound to IMM to the batch. @@ -164,6 +171,13 @@ void GPU_batch_program_set_builtin_with_config(GPUBatch *batch, #define GPU_batch_texture_bind(batch, name, tex) \ GPU_texture_bind(tex, GPU_shader_get_texture_binding((batch)->shader, name)); +/** + * Return indirect draw call parameters for this batch. + * NOTE: r_base_index is set to -1 if not using an index buffer. + */ +void GPU_batch_draw_parameter_get( + GPUBatch *batch, int *r_v_count, int *r_v_first, int *r_base_index, int *r_i_count); + void GPU_batch_draw(GPUBatch *batch); void GPU_batch_draw_range(GPUBatch *batch, int v_first, int v_count); /** @@ -180,7 +194,9 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi * Issue a draw call using GPU computed arguments. The argument are expected to be valid for the * type of geometry drawn (index or non-indexed). */ -void GPU_batch_draw_indirect(GPUBatch *batch, GPUStorageBuf *indirect_buf); +void GPU_batch_draw_indirect(GPUBatch *batch, GPUStorageBuf *indirect_buf, intptr_t offset); +void GPU_batch_multi_draw_indirect( + GPUBatch *batch, GPUStorageBuf *indirect_buf, int count, intptr_t offset, intptr_t stride); #if 0 /* future plans */ |