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authorJacques Lucke <jacques@blender.org>2020-08-07 10:50:34 +0300
committerJacques Lucke <jacques@blender.org>2020-08-07 10:50:34 +0300
commit91694b9b58ab953f3b313be9389cc1303e472fc2 (patch)
treeae4608d519dd0a46801532630c25298bea619d7b /source/blender/gpu/GPU_batch.h
parent58909abc685bf9ba33e8ed041ef7ff02f170bcdc (diff)
Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r--source/blender/gpu/GPU_batch.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 5f55b512695..ca6aaa90ddc 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -24,8 +24,7 @@
* Contains VAOs + VBOs + Shader representing a drawable entity.
*/
-#ifndef __GPU_BATCH_H__
-#define __GPU_BATCH_H__
+#pragma once
#include "GPU_element.h"
#include "GPU_shader.h"
@@ -248,5 +247,3 @@ void gpu_batch_exit(void);
#ifdef __cplusplus
}
#endif
-
-#endif /* __GPU_BATCH_H__ */